![]() ![]() This has almost no effect on the game, except it serves to make the “Garden” type card more valuable since it grants a point for every 5 cards in your deck and thus a deck size of 35 makes it a better card than the Duchy/Tower card. Aside from the retheming, the only significant deviation from Dominion is that all victory points are doubled. Instead of money to buy cards you accumulate power, thus the “treasure” cards are all some form of army unit and the symbol for power is a pair of crossed swords and the victory point cards are defensive structures (Bailey, Tower, and Castle). The theme of the game revolves around combat and military. Most of the basic Dominion cards are present (there isn’t a Thief, for instance) and only one card that was unfamiliar to me (a 6 cost attack card that is +2 draws, gives a coin, and forces other players to discard down to 3 cards back on top of their draw deck). This little gem of a game is a full on Dominion clone. ![]() (Kudos for making the game universal rather than trying to sell separate iPhone and iPad programs.)īattle of Gundabad (iPhone, $2, 4 Player vs AI only) For now, it is the only licensed deckbuilding game out on an iOS platform, and is worth a purchase for fans of the genre. With the opportunity to play the game over and over again, I find I am less enamored with the game (with the present card set) as most of my decision making is straightforward and in a given game I don’t feel presented with multiple, viable paths to victory. I have to admit that initially I was losing frequently to the AI (there are two levels) but have since reached a point where I am winning nearly every time. While there is nothing beyond the base game (no achievements, campaign mode, or team play) what exists is very well done. While I often want to simply drag a card out of the middle row, I can understand the desire for players to always know where their card is going. You must drag a card to your discard when buying it, to the void when defeating it, and to your deck if you are adding it to the top of your deck. The interface is very pretty and intuitive, although I occasionally find myself dragging a card to the wrong area. If you’re familiar with the deckbuilding game, Ascension, there isn’t much to say about this implementation other than it is well done. Check the end of this round-up for a bit of teaser information.Īscension: Chronicle of the Godslayer (Universal, $5, 2-4 Player with AI, Async Online and Pass and Play modes) Special update: According to the PR folks for Ravensburger, Puerto Rico will hopefully arrive on the app store tomorrow on August 4th. I can’t condone that sort of thing (and have no hope of figuring the official legality of any of them), but perhaps the interest will show major publishers there is a market for many of their games ported onto the iOS platform. Some provide a very polished experience (I’m looking at you, Ascension), some are simply off-the-wall unique (Yoomi and Duo), while others simply hold a large promise of things to come (insert “Everygame” here…) Perhaps the strangest theme of this column are the number of games that are near blatant rip-offs of popular boardgames. The trend of including multiplayer play continues, both with new games as well as updates to older titles (BattleLine was just upgraded for online play, while Ticket to Ride had a pass and play mode recently added.) What follows is a slice of games released in the past couple of months with at least some boardgame or strategic elements. While that’s a great thing for gamers, it does mean it can become difficult to sort through which games are worth a deeper look. ![]() The boardgame and boardgame-related releases on iPhone and iPad continue to increase. ![]()
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